Model Fenrir

Current Background
Model Fenrir, also known as Model-Arm: Fenrir is the metal arm prosthetic attached to Desmonds' right side, functioning as his right arm and hand. It currently is still wild and Desmond has no idea about Unleashed Fenrir.

Shattered
Specific Mission Tasking Name goes here

Details of their involvement in this mission go here.

Personality
A truly rabid and wild animal, Fenrir seeks only selfish ideals and is the one quick to be ready for a brawl; Feeding Desmond banter to pick fights over going diplomatically into situations. When allowed and thrown into control it goes buck-wild and fights viciously, aiming to maim and enjoy its freedom. it should also be noted Fenrir has quite a skeevy pervert, frequent to taking notice of the opposite gender and tormenting Desmond at every turn regarding said opposite gender and his lack of success with them. It also gets a laugh out of saying obscenities to make Desmond break his wall to address the arm physically.

Abilities
[Take Over]- Unknowingly during the attachment of Fenrir, Desmonds neutral networking was altered to allow a remote command to cause Fenrir to abruptly and suddenly take over his body, Forcing biomerging effectively. This can only be canceled by the same remote-command repeated or when Desmond/Fenrir is knocked out conscious for more that a solid minute. After a forced merge is ended, Desmond is frequent to lethargic slumps of exhaustion and hangover-like headaches. Also referred to as: "Unleashed Fenrir"

[Hide of Winter]- Beyond cold resistance, upon Fenrir entering It's Unleashed-state can breath a temporary shield of dense ice to guard against rays and ballistic attacks. The shield is also tossable or shove-able at enemies after its served its intended purpose. After the first shield is destroyed it required a brief resting period of 2 posts before it is usable again.

[Fimbulvetr]- Fenrir lets out a loud, deafening howl before blowing out a thick, dense freezing compressed mist. The mist itself will frost and ice over rooms as large as Cafeterias and has potential to cause frostbite-damage. Targets closer to Fenrir will have to deal with stronger amounts of frostbite as their bodies get subject to near liquid-nitrogen levels of freezing. This attack can be used up to 3 times a day before it goes on cooldown requires at least 8-hours of bed rest from Desmond after it's preformed; Bed rest and lots of pain-relieving fizzy drinks.

Weapons
Fenris' Claws- As you'd expect, when merged, Desmond gains a full set of claws with the potential to freeze the air they slash and easily gash into metal with no struggle at all.

Fenrirs' Maw- Besides a set of claws as sharp as chilly razors, Fenrir sports a maw filled with cold dagger-like sharp teeth. Beyond having immense pressure and bite-force, the teeth are capable of gripping and tearing deep into metal easily. Teeth are breakable but for the most part they'll just grow back the next time a merge-occurs.

Armors
Unleashed-Fenrir: The form Fenrir takes during a [Take Over]